Yaw̄g Wázer Ni̋ēkēä (/jɒ̄g/ /wɑ́zɜː/ [pretty] [will]) is a subtropical Large City located in the Mawtḩī Zár Provence of the Hobben.
The name Yaw̄g Wázer Ni̋ēkēä is derived from the Goblin language, as Yaw̄g Wázer Ni̋ēkēä was founded by Kêl Kèsè Hëîbê, who was culturaly Goblin.
Climate
Yaw̄g Wázer Ni̋ēkēä has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 16°C (60°F). Yaw̄g Wázer Ni̋ēkēä receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Yaw̄g Wázer Ni̋ēkēä covers an area of nearly 72 km2 (28 mi2), and an average elevation of 1974 m (6476 ft) above sea level.
Overview
Yaw̄g Wázer Ni̋ēkēä was founded durring the late 17th century in early winter of the year 1582, by Kêl Kèsè Hëîbê. The establishment of Yaw̄g Wázer Ni̋ēkēä suffered from many setbacks, delays, and obsticles, most notably a group of Yaw̄g Wázer Ni̋ēkēä which required millitary assistance exterminate before the community could finish being built.
Yaw̄g Wázer Ni̋ēkēä was built using the conventions of Goblin durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Yaw̄g Wázer Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Yaw̄g Wázer Ni̋ēkēä is buildings are arranged arround a network of broad packed earth streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Yaw̄g Wázer Ni̋ēkēä's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Yaw̄g Wázer Ni̋ēkēä's boondoggle-of-a-fortified wall are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Yaw̄g Wázer Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Yaw̄g Wázer Ni̋ēkēä long.
Civic Infrastructure
Yaw̄g Wázer Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Yaw̄g Wázer Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Yaw̄g Wázer Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yaw̄g Wázer Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yaw̄g Wázer Ni̋ēkēä's parks.
Yaw̄g Wázer Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yaw̄g Wázer Ni̋ēkēä.
Yaw̄g Wázer Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Yaw̄g Wázer Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Yaw̄g Wázer Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Yaw̄g Wázer Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Yaw̄g Wázer Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Yaw̄g Wázer Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Yaw̄g Wázer Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yaw̄g Wázer Ni̋ēkēä's public wards, blessings, and other arcane systems.
Yaw̄g Wázer Ni̋ēkēä has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Yaw̄g Wázer Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Yaw̄g Wázer Ni̋ēkēä's grid is powered by an arcane means.
Yaw̄g Wázer Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Yaw̄g Wázer Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Yaw̄g Wázer Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yaw̄g Wázer Ni̋ēkēä's natural decorations nor waterways.
Yaw̄g Wázer Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Yaw̄g Wázer Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Yaw̄g Wázer Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Yaw̄g Wázer Ni̋ēkēä is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.
Yaw̄g Wázer Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
Due to the actions of local Kami, autumn is long in Yaw̄g Wázer Ni̋ēkēä.
The Atomie near Yaw̄g Wázer Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.
Yaw̄g Wázer Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Transmutation energies of tier 1 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 33
Farmers: 47
Farm Laborer: 90
Hunters: 61
Milk Maids: 40
Ranchers: 23
Ranch Hands: 43
Shepherds: 44
Farmland: 69512 m2
Cattle and Similar Creatures: 4301
Poultry: 51618
Swine: 3441
Sheep: 172
Goats: 34
Horses, Mounts, and Beasts of Burden: 1720
Craftsmen
Arms and Toolmakers: 37
Blacksmiths: 38
Bookbinders: 22
Buckle-makers: 23
Cabinetmakers: 37
Candlemakers: 53
Carpenters: 58
Clothmakers: 45
Coach and Harness Makers: 18
Coopers: 41
Copper, Brass, Tin, Zinc, and Lead Workers: 25
Copyists: 16
Cutlers: 14
Fabricworkers: 40
Farrier: 93
Furriers: 10
Glassworkers: 55
Gunsmiths: 35
Harness-Makers: 16
Hatters: 33
Hosiery Workers: 11
Jewelers: 20
Leatherwrights: 46
Locksmiths: 17
Matchstick makers: 26
Musical Instrument Makers: 26
Painters, Structures and Fixtures: 21
Paper Workers: 25
Plasterers: 23
Pursemakers: 31
Roofers: 18
Ropemakers: 17
Rugmakers: 16
Saddlers: 33
Scabbardmakers: 39
Scalemakers: 18
Scientific, Surgical, and Optical Instrument Makers: 10
Sculptors, Structures and Fixtures: 16
Shoemakers: 17
Soap and Tallow Workers: 51
Tailors: 111
Tanners: 20
Upholsterers: 26
Watchmakers: 22
Weavers: 47
Whitesmiths: 14
Merchants
Adventuring Goods Retellers: 11
Arcana Sellers: 11
Beer-Sellers: 23
Booksellers: 28
Butchers: 40
Chandlers: 40
Chicken Butchers: 51
Entrepreneurs: 18
Fine Clothiers: 43
Fishmongers: 41
Florists: 10
Potion Sellers: 28
Resellers: 71
Spice Merchants: 22
Wine-sellers: 36
Wheelwright: 26
Woodsellers: 16
Service workers
Bakers: 86
Barbers: 88
Coachmen: 26
Cooks: 68
Doctors: 34
Gamekeepers: 26
Grooms: 15
Hairdressers: 66
Healers: 51
Housekeepers: 47
Housemaids: 95
House Stewards: 50
Inns: 16
Laundry maids: 32
Maidservants: 59
Nursery Maids: 33
Pastrycooks: 61
Restaurateur: 66
Tavern Keepers: 66
Specialized Laborer
Ashworkers: 24
Bleachers: 15
Chemical Workers: 9
Coal Heavers: 35
In-Town Couriers: 37
Long Haul Couriers: 40
Dockyard Workers: 34
Gas Workers: 8
Hay Merchants: 14
Leech Collectors: 42
Millers: 38
Miners: 37
Oilmen and Polishers: 26
Postmen: 39
Pure Finder: 22
Skinners: 47
Sugar Refiners: 10
Tosher: 26
Warehousemen: 71
Watercarriers: 35
Watermen, Bargemen, etc.: 49
Skilled Laborers
Accountants: 21
Alchemist: 24
Clerk: 39
Dentists: 18
Educators: 51
Engineers: 23
Gardeners: 16
Mages: 13
Plumbers: 18
Pharmacist: 19
Professors: 7
Scientists: 13
Wizards: 7
Civil Servants
Adventurers: 16
Bankers: 24
Civil Clerks: 40
Civic Iudex: 18
Consultants: 11
Exorcist: 39
Fixers: 20
Kami Clerk: 34
Landlords: 33
Lawyers: 20
Legend Keepers: 29
Militia Officers: 122
Monks, Monastic: 50
Monks, Civic: 52
Historian, Oral: 40
Historian, Textual: 20
Policemen, Sheriffs, etc.: 38
Priests: 66
Rangers: 22
Rat Catchers: 26
Scholars: 27
Spiritualist: 29
Slayers: 9
Storytellers: 58
Military Officers: 61
Cottage Industries
Brewers: 53
Comfort Services: 68
Enchanters: 18
Herbalists: 19
Jaminators: 61
Needleworkers: 55
Potters: 30
Preserve Makers: 45
Quilters: 25
Seamsters: 90
Spinners: 47
Tinker: 19
Weaver: 41
Artists
Actors: 18
Architects: 6
Bards: 27
Costumers: 10
Dancers: 21
Drafters: 11
Engravers: 14
Fine Furniture Carpenters: 8
Glaziers: 17
Inlayers: 17
Musicians: 52
Painters, Art: 8
Playwrights: 17
Sculptors, Art: 15
Wood Carvers: 53
Writers: 66
Produce Industries
Butter Churners: 57
Canners: 50
Cheesmakers: 57
Ice Merchants: 7
Millers: 33
Picklers: 29
Smokers: 20
Stockmakers: 19
Tobacconists: 26
Tallowmakers: 36
6374 of Yaw̄g Wázer Ni̋ēkēä's population work within a Foundational Occupation.
348 work in Agriculture
1430 work as Craftsmen
515 work as Merchants
985 work as Service Workers
658 work as General Laborers
269 work as Skilled Laborers
904 work as Civil Servants
571 work in Cottage Industries
360 work as Artists
334 work in Produce Industries
9628 of Yaw̄g Wázer Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1204 (7%) are noncontributers.
Points of Interest
Yaw̄g Wázer Ni̋ēkēä is known for its unusual rock formations.
POI
History
The the a warship of Truename Magic, an a warship imbued with potent amounts of Truename Magic energies was created near Yaw̄g Wázer Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.